I was comissioned back in 2012 by a client to create a 1:12 scale custom
wrestling game character, “Catherine.”
As with many player-created designs, the challenge wasn’t just recreating the form, but translating a highly stylized, on-screen look into something tangible and convincing in physical space.
As with many player-created designs, the challenge wasn’t just recreating the form, but translating a highly stylized, on-screen look into something tangible and convincing in physical space.
For the finish, the client wanted a very specific iridescent effect -something that would shift subtly under light rather than read as a flat metallic. To achieve that, I worked with Mr. Hobby paints alongside a series of custom mixes, blending metallic and non-metallic tones. The goal was to build up a mica-like flake effect that would catch highlights without overpowering the underlying colour.
It took a fair amount of layering and testing to strike the right balance, but the end result captured that shifting, game-inspired sheen while still holding up under real-world lighting conditions.
The figure's 'tattoos' were very specific and wouldn't have been as crisp if hand painted. Instead, I approached the design challenge constructively and utilized high-resolution images redrawn in vector format, scaled and printed on inkjet waterslide decal paper.













