Custom Toys and Action Figures by Blayne

Tuesday, August 14, 2012

Work in Progress: Lord Norton 2





Trying to work with the customer to achieve both a screen accurate shoulder armor -- and be super-posable at the same time. Above shows the 4th or 5th time I've had to redo this. The issue at it's core (take note, anyone using polygon-based game characters as sculpture reference) - anime armor from a video game doesn't follow the same physical rules as the real world. Polygons can slide into the collar if Norton moves his arm in-game. In the real world, those tabs effectively lock the shoulder around the collar piece.
 
Workaround: A new anchored rubber piece that a newly tailored shoulder piece (template made from trial/error cutting of a post-it + tape) allows whatever's anchored to it to flex - rather than being pegged to a shoulder-joint.


Styrene versions of this are now cut/epoxied, but still cause some issues. Working out the kinks, trying to preserve shoulder movement in a game-character that in-game... doesn't move his shoulders, and when they do (hit animation) - they slide right through his collar/body. :)  Oh, anime...